![]() ![]() The device has two LCD screens running in parallel at the same time, especially the lower screen with built-in touch, So you can choose touch control or use buttons on either side of the screen to play games. This is a very popular video console game and sold in the United States on November 24, 2004. Nintendo DS, abbreviated is DS, is a handheld game console with two screens (Dual Screen). If you don’t know, Nintendo DS has been Nintendo’s favorite video game console. ![]() I've discovered some hex codes myself some years ago but they were related to heroes stats, troops he had, resources.DraStic DS Emulator APK is a Nintendo DS simulation application developed by Exophase. On the issue about the well: maybe it is possible to make the well rise base creature +2 for every creature besides dragon & titan for which it would give only +1 per week.Īnyway, i'm really glad to hear your ideas and i'll be sure to check your hex codes to alter the game a bit. Maybe make the paladins and crusaders a bit tougher, and those fantastic phoenix to maybe 120 HP. I've always wondered on the dilemma about town inequity and the sollution i came up with was similar to the one posted above (only 2 titans, dragons / week). H2 is the best game in the series IMO and i'm really excited that there are some other people (besides me) that still appreciate it. Hello, everyone! I just like to start by saying that this thread is what brought me to this forum, while googling for anything Heroes 2 - related. They have about the same cost-effectiveness as most ranged units. Titans may be expensive, but after all they're ranged. Green dragons aren't a very good deal in H2 (compared to bone dragons, for example), so I'd say making them a bit cheaper than 2500 wouldn't hurt. This means that if you want to keep the original theoretical cost/effectiveness equal, the HP above would correspond to the following gold costs: The total "power" of a creature is proportional to SQRT(HP*damage), so if a creature has 2/3 of its original HP, its power is SQRT(2/3) of what it was. So perhaps lowering HP of dragons / titans is the answer? They shouldn't be nerfed too badly I'd say, just enough to be more or less comparable to the stats of phoenix & bone dragon. Setting a base growth to zero just feels wrong imo, even without considering dragon cities. But such a drastic change would have to be playtested a lot to see how it works out. That would both help the balance between factions and the balance between tiers. Perhaps the best would be to remove the well structure, as Kristo suggested somewhere. I'll post again if I find anything else useful. That might be hardcoded into the game logic somewhere, and thus would likely be unmoddable.Īnyway, that should be more than enough to get some aspiring modders started. The other thing missing here is the extra resource cost for certain creatures. There may be a pointer in there to unique functionality for each creature, in which case modding that will probably be impossible. I haven't yet been able to find any pattern to bytes 2-6 of the structure. The only nonzero value I've seen here is 4, and that corresponds to undead. I expected to see more detail here but there isn't. The default is 0, meaning a single hex melee creature, 1 = the creature takes up two hexes, 2 = flying, 4 = ranged, 8 = two-hex attack (e.g., Dragons). 0 = Knight, 1 = Barbarian, 2 = Sorceress, 3 = Warlock, 4 = Wizard, 5 = Necromancer, 6 = Neutral.Ģ. 17-21 4-character ID string, plus null charġ. ![]()
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